Aspyr put out the first post-release update for Rise of the Tomb Raider on Nintendo Switch 2 with version 1.0.2.
A ton of different elements have been improved and fixed. The visuals, animation, gameplay, stability, and performance have all been touched up.
Siberian Wilderness: Fixed frame rates to drops when returning to the Siberian Wilderness after completing the main story.
Geothermal Valley: Fixed a frame rate drop when re-entering the cabin in the western part of the Village. Fixed performance drops when traversing the Baths of Kitezh. Fixed performance dip when transitioning back to the Geothermal Valley from the North Acropolis.
Fixed a frame rate drop when re-entering the cabin in the western part of the Village.
Fixed performance drops when traversing the Baths of Kitezh.
Fixed performance dip when transitioning back to the Geothermal Valley from the North Acropolis.
Expeditions & Remnant Resistance: Fixed performance drops on the Village map.
Fast Travel: Resolved framerate drops occurring after fast traveling from Whirlpool Sanctuary to Riverside Landing.
Fixed a frame rate drop during the new gun cinematic sequence.
Fixed a performance drop at the end of the cutscene in the Siberian Wilderness.
Fixed a bug causing the cutscene following the “Return to Camp and Build a Fire” objective.
Resolved visibility lag during the mud tunnel slide sequence in the Flooded Archives.
Fixed a stutter at the beginning of the cutscene during the “Find Your Way Up the Mountains to the Observatory” objective.
Corrected two performance drops during the cutscene in The Acropolis mission.
Multiplayer Endurance: Fixed a client-side crash that occurred when pressing the “Ready” button before the game cards fully finished loading.
UI Transitions: Fixed game lag when launching any Expedition mode.
Holy Fire Card (Expeditions): Fixed a bug where stealth-eliminating an opponent while the Holy Fire Card was equipped resulted in nearby enemies being unaffected by the fire ignition damage.
XP Reward Exploit: Resolved an exploit in the Soviet Installation.
Endurance Outfit Cards: Fixed an issue where equipping some cards caused the Revolver and Pump-Action Shotgun to appear in the Basecamp menu before they were officially granted.
Baba Yaga DLC: Fixed ropes on environmental beams culling out of view.
Soviet Hub: Resolved an issue causing wall textures to intermittently disappear.
Crafting & Gear: Fixed a visual glitch where Lara’s satchel would disappear.
Geothermal Valley: Fixed an asset rendering issue where a barricade was only visible from one side.
Copper Mill: Fixed a bug where a white canister was invisible.
Prophet’s Tomb: Fixed a texture rendering issue where water in the lower parts of the tomb became completely invisible.
Geothermal Valley Hub: Fixed an issue where a ruined building would flicker between visible and invisible states.
Flooded Archives: Corrected a cloth mesh clipping issue where fabric textures passed directly through wooden structures.
Siberian Wilderness: Fixed a bug where reloading a checkpoint during the “Explore the Forest for Signs of the Lost City” objective would cause the light flare to permanently illuminate.
Fixed texture glitches and flickering on Lara’s face when wearing the Classic Angel of Darkness outfit.
Soviet Installation: Fixed an issue where render artifacts were visible across exit doors, furniture clothes, and paintings.
The Lost City: Fixed a bug during the Kitezh Hub: Ascension sequence.
Soviet Installation: Resolved an issue where Trinity Soldiers would get stuck in a looping A-pose.
Inventory Display: Fixed a bug where the Armor-Piercing Arrows Gear failed to appear.
N-Mouse Control Scheme: Fixed a game freeze associated with the right Joy-Con controller. Fixed a bug where camera sensitivity and speed fluctuated. Fixed an issue in the Blood Ties DLC where the mouse cursor failed to disappear.
Fixed a game freeze associated with the right Joy-Con controller.