Rise of the Tomb Raider: 20 Year Celebration is now available on Switch 2. The title is a viscerally intense experience that puts all of Lara’s combat and survival skills to the test, perfect for those who love engaging storytelling, heart-pounding action, customizable loadouts and treacherous environments.
While Rise of the Tomb Raider was 30fps on most platforms when it originally released, an eventual PC release saw an unlocked framerate, and the PS4 Pro version could get up to 60fps. That’s why many were bummed to see that the game was locked 30fps on Switch 2, but now we have insight as to why.
In a chat with Nintendo Everything, developer Aspyr said they spent “months” trying to get Rise of the Tomb Raider running at 60fps on Switch 2, but it just couldn’t happen reliably due to GPU issues.
“Yes, we spent months trying to get the game to run consistently at 60 FPS. We heard players’ feedback on the Tomb Raider: Definitive Edition release regarding the sacrifice of visual fidelity in favor of better performance, so we wanted to make sure Rise of the Tomb Raider was the best version of the game we could possibly get on Switch 2. Despite its age, Rise of Tomb Raider is a much more GPU heavy game than its predecessor.